It has been 20 years since Guitar Hero hit the market in North America, providing everyday gamers the means to feel like rock legends. Figuratively speaking, but try convincing someone who's mastered Free Bird’s four-minute instrumental break in front of a packed living-room audience.
Developed by Harmonix, Guitar Hero gave players a guitar-shaped controller to follow coloured notes moving along the screen in time with a song. Every sequence corresponded to specific notes, creating the feel of a genuine performance.
The studio previously tried its hand with rhythm games before partnering with the publisher, later acquired by Activision during the mid-2000s. Collaboratively, they established the foundations for an unlikely massively profitable series that had a significant impact on numerous musicians featured, showcasing classic groups to millions of gaming enthusiasts.
A former executive, ex-chief operating officer from the developer, recalls the early budgetary hurdles in securing the songs – despite the fact the first two games primarily featured cover versions.
“We rerecorded every song since the dollar figure prohibitive,” he explains. “Despite having the publishing rights alone, it was nearly impossible. We couldn’t get bands like legendary groups – the publisher had virtually no money, and our team was fairly certain it would fail. However, when Guitar Hero took off, album purchases and radio play increased, everyone wanted to be in.”
He continues: “One of the remarkable aspects was how many parents reached out expressing gratitude for exposing their kids to the songs they loved. It became an intergenerational thing.”
Timeless Music Gains Younger Fans
Northern Irish group one featured act had Never Too Late in the 2008 release the popular installment. Guitarist the artist recalls how the series revived classic rock back into vogue: “The game provided a larger, younger audience. Typically such music was considered outdated material, however once it got included in the game young people discovered it, abruptly it was cool. This validated the genre, eliminating the outdated label. It provided all our music renewed popularity.”
At that time, the Answer’s debut album was still unreleased in the US, so the game served as a primary platform for exposure for the group during their a North American tour opening for the rock giants. “The roadies had on Never Too Late during travel, and several knew us from Guitar Hero,” he notes.
Major Band Titles and Lasting Impact
Rock’s biggest acts soon took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles centered around each band’s catalogue and related stories, imagery and rock’n’roll mythology. For example, the Aerosmith edition, reportedly to have made the group more money than any of their studio albums. It moved more than 500,000 copies in its first week, and demand for Aerosmith’s music saw an increase significantly at a time when the music business faced decline.
The series still motivates quick-handed dedication among its fans. Recently, a streamer achieved an impressive attempt featuring Through the Fire and Flames – a notoriously difficult power-metal song popularized through the game – on Clone Hero, a no-cost alternative with almost identical mechanics and extensive personalization features. This track is difficult even in expert mode, not to mention performed at increased tempo and without missing a single one of the thousands of cues. They stated it took months of practice of practice.
“Guitar Hero offers a, imaginary experience. If you play other games, that doesn’t mean you should use a real gun and go to war,” says DragonForce guitarist Herman Li.
The band had already completed a successful tour when their hit was featured in the third game, but Li says it made them widely recognized. “I recall our distributors calling to tell me that our records were moving like crazy,” he says. “Popularity surged when we next toured, and we were playing just before the headliners on the Mayhem festival.”
In fact, DragonForce’s exposure from Guitar Hero was so immense that it has threatened to overshadow everything else the band has done. Last year, the song was used in a trailer for Despicable Me 4. “Previously I thought differently, but now I accept it,” he admits. “Should you just listen to one DragonForce song, it’s totally cool – everyone’s got their own path in music and I'm pleased we played a role of people’s lives”.
Enduring Impact from the Iconic Controller
The best marketing, whether it’s for automobiles, apparel or games, extends beyond mere transactions – it inspires a desire. Was the game able to harness this? “Precisely what we were aiming to achieve,” he confirms. “That thrill of performing as a rock star on the stage. From day one, the creators felt that humans have a natural urge to make music, and their goal was to leverage innovation to allow people to participate”.
Most of Guitar Hero games were released in just a half-decade between 2005 and 2010, featuring spin-offs like DJ Hero, complete with a spinning deck, and Band Hero. Subsequently, the publisher’s interest on peripherals waned, aside from a short-lived revival several years later.
Titles such as Clone Hero and newer releases have maintained the scene alive, and there’s expectations of a new product from the founders in development. Recently formed developers has begun work on their first music game. Original co-founders are participating as special advisers. Is the world prepared to welcome a new entry following Guitar Hero?
“We thought such titles could be like Madden allowing annual update every year,” he remarks. “There’s so much fresh tracks that it could be evergreen, so I’ve always been optimistic. There’s no reason why it can’t continue for future fans.”